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Street fighter 2 turbo hyper fighting moves
Street fighter 2 turbo hyper fighting moves












street fighter 2 turbo hyper fighting moves street fighter 2 turbo hyper fighting moves

Street Fighter II Turbo: Hyper Fighting (Wii U eShop /. Sheila Hein, who was killed in the September II, 2001, attack on the Pentagon. In a surprise move theyve skipped the World Warrior port and moved straight to Street Fighter II Turbo: Hyper Fighting, released. the core has slowed down between 2020040501)įrom the sync time (0m19s) to the start of the 'continue' countdown screen (different from the above due to the sync point):įurthermore, enabling the 'turbo' mode in the 20200501 mister cps1 core almost matches the arcade board speed (mister being faster by 15 frames or so): Police arrest two men in connection with the murders on February 13. The same test on the earlier 20200410 rbf (against the same arcade footage) showed slightly faster mister speeds (i.e. VDOMDHTMLtml> Street Fighter II Turbo: Hyper Fighting (Arcade 1992) - Chun-Li Playthrough/LongPlay - YouTube Street Fighter II Turbo: Hyper Fighting is a competitive fighting game. Making a speed differential of roughly 6.8%ĭIP settings (shown at end of video) are not exactly identical (I couldn't set the Mister dips the same), but I did a later test with arcade dips matching the Mister settings and the speed difference between the two arcade captures was around 14frames over the ~1500 frames of test time - probably within the general variation of timing of the arcade board, if I were to make more captures. Video comparing 20200501 mister CPS1 core vs arcade board:įrom the sync time (0m21s) to the start of the 'continue' countdown screen: This article covers all of the special moves of SFII s characters.

Street fighter 2 turbo hyper fighting moves ps2#

2, released in 2006 for the PS2 and Xbox, contains the original Street Fighter and a port of Super Street Fighter II Turbo. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. Guile: Fixed a bug where Guile's (Street Fighter II version) Somersault Kick would. Blanka: Fixed the range of Blanka's (Street Fighter II version) Rock Crusher (forward or back + MP). I've been trying to get good timing measurements to ensure the CPS1 core is as accurate timing-wise as possible, and Street Fighter 2 Hyper Fighting has been a thorn in the side of emulation for about 20 years now. A second compilation, Capcom Classics Collection Vol. Sagat: Fixed a bug where the recovery time for Sagat's (Super Street Fighter II Turbo version) Low Tiger Shot was longer than intended.














Street fighter 2 turbo hyper fighting moves